BLINK is the only Long Winter tool available for purchase. Everything else lives in the production pipeline — this is the part that ships to you.
Character Manager for Maya. Download, manage, and reference any Long Winter character — without touching a file browser.
BLINK is a Maya-native character management plugin that keeps your local asset library in sync with the latest rig versions, handles scene referencing, and gets completely out of the way the moment you're done with it.
No more digging through folders. No more broken references after a rig update. One dark panel, one click, done — then back to animating.
BLINK isn't a tool made in a vacuum. It's the public-facing piece of a pipeline I use daily as a working CG Supervisor — the part that made sense to share. Every decision in it comes from real deadline pressure, real rig versions, real broken references at midnight before a delivery.
The rigs are the same way. They're not demo assets — they're built to the same standard I'd hand to a senior animator on a client shot. That's the only bar I know how to work to.
More about the work →Day-to-day supervision across animation, rigging, rendering, and pipeline at a professional character animation studio. Every tool I build gets tested in that environment first.
Game cinematics for Riot, Epic, and EA. Feature film work for Warner Bros. High-end character animation across formats, budgets, and deadlines.
The full stack — character rigging, technical direction, Python pipeline tooling, and Maya-to-Unreal workflows. All of it, one person.
The Long Winter character library and BLINK exist partly as a teaching resource. The whole system is designed around how animators actually learn.
BLINK + the full Long Winter character library. One membership.
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