Maya Pipeline Tool — Available Now

One tool. Zero friction.

BLINK is the only Long Winter tool available for purchase. Everything else lives in the production pipeline — this is the part that ships to you.

import blink.character_manager blink.load( "crash_3" ) # Rig loaded. 0 errors. blink.update( keep_refs=True ) # Updated v11 → v12. Scene intact.

Built in production.
By someone in production.

BLINK isn't a tool made in a vacuum. It's the public-facing piece of a pipeline I use daily as a working CG Supervisor — the part that made sense to share. Every decision in it comes from real deadline pressure, real rig versions, real broken references at midnight before a delivery.

The rigs are the same way. They're not demo assets — they're built to the same standard I'd hand to a senior animator on a client shot. That's the only bar I know how to work to.

More about the work →

CG Supervisor

Day-to-day supervision across animation, rigging, rendering, and pipeline at a professional character animation studio. Every tool I build gets tested in that environment first.

20 Years in Production

Game cinematics for Riot, Epic, and EA. Feature film work for Warner Bros. High-end character animation across formats, budgets, and deadlines.

Rigger · TD · Pipeline Engineer

The full stack — character rigging, technical direction, Python pipeline tooling, and Maya-to-Unreal workflows. All of it, one person.

Educator

The Long Winter character library and BLINK exist partly as a teaching resource. The whole system is designed around how animators actually learn.

Stop managing files.
Start animating.

BLINK + the full Long Winter character library. One membership.