Animator · TD · Pipeline Engineer · CG Supervisor · Educator
Animator on Ice Age, Life of Pi, and Love Death + Robots. CG Supervisor across commercial and feature work. Long Winter Studios is what happened when that experience needed a home.
The rigs and tools here were built to solve real problems — the kind you only run into after 20 years on actual productions. Nothing exotic, just things that work.
Body mechanics, performance, facial work. From blocking to spline — with a deep understanding of how the rig should serve the shot, not fight it.
Full-character rigging from skeleton through controls — IK/FK systems, facial rigs, picker panels, pose libraries, blendshape pipelines. The whole stack, built to be animator-friendly.
Python-based pipeline tooling for Maya and Unreal Engine. Asset management, publishing systems, character loaders, export pipelines. If the studio needs it automated, it gets automated.
Designed for how animators actually learn. The Crash character system, pose libraries, and tutorial pipeline are built around real pedagogical structure — not just feature demos.
Little Zoo is a Vermont-based character animation studio producing high-end game cinematics and film work for clients worldwide. As CG Supervisor, the role spans everything that comes through the studio — shot reviews, pipeline decisions, rig approvals, technical problem-solving, and keeping production moving when things get complicated.
In practice that means touching almost everything: animation, rigging, rendering, compositing, client communication, and the technical infrastructure holding it all together. It's the same broad-spectrum approach that built Long Winter.
The tools exist because the frustration was real. Every rig that ships from Long Winter is built by someone who has sat in the animator's chair and felt the friction. That's not a marketing line — it's the actual design constraint.
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