Long Winter Studios — Founded & Operated

Andrew Conroy.

Animator · TD · Pipeline Engineer · CG Supervisor · Educator

Via Little Zoo Studios
Riot Games · Epic Games · Blur Studio · Warner Bros. · EA / Psyop
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One person.
20 years in production.

Animator on Ice Age, Life of Pi, and Love Death + Robots. CG Supervisor across commercial and feature work. Long Winter Studios is what happened when that experience needed a home.

The rigs and tools here were built to solve real problems — the kind you only run into after 20 years on actual productions. Nothing exotic, just things that work.

What I do.

01

Character Animation

Body mechanics, performance, facial work. From blocking to spline — with a deep understanding of how the rig should serve the shot, not fight it.

  • Maya
  • Body Mechanics
  • Performance
  • Facial Rigs
03

Pipeline & Tools

Python-based pipeline tooling for Maya and Unreal Engine. Asset management, publishing systems, character loaders, export pipelines. If the studio needs it automated, it gets automated.

  • Python
  • PySide2/Qt
  • Maya API
  • Unreal Engine
  • Pipeline Design
04

Education & Curriculum

Designed for how animators actually learn. The Crash character system, pose libraries, and tutorial pipeline are built around real pedagogical structure — not just feature demos.

  • Curriculum Design
  • Crash 3.0
  • Body Mechanics
  • Mentorship

CG Supervisor
at Little Zoo Studios.

Little Zoo is a Vermont-based character animation studio producing high-end game cinematics and film work for clients worldwide. As CG Supervisor, the role spans everything that comes through the studio — shot reviews, pipeline decisions, rig approvals, technical problem-solving, and keeping production moving when things get complicated.

In practice that means touching almost everything: animation, rigging, rendering, compositing, client communication, and the technical infrastructure holding it all together. It's the same broad-spectrum approach that built Long Winter.

Riot Games League of Legends · Valorant · Wild Rift cinematics
Epic Games Game cinematics & character animation
Blur Studio Collaborative cinematic production
Warner Bros. Animation · Feature film work
EA / Psyop Apex Legends: Kill Code
"
The tools exist because the frustration was real. Every rig that ships from Long Winter is built by someone who has sat in the animator's chair and felt the friction. That's not a marketing line — it's the actual design constraint.
Andrew Conroy Founder, Long Winter Studios
20+ Years in Production
60+ Characters Shipped
1 Person. All of it.

Ready to stop fighting your rig?